MainFrameActions: Packaging (Mac): Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: /Users/jordi/projectes/UE-Steamroll/Steamroll/Saved/StagedBuilds/MacNoEditor MainFrameActions: Packaging (Mac): Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: /Users/jordi/projectes/UE-Steamroll/Steamroll/Saved/StagedBuilds/MacNoEditor MainFrameActions: Packaging (Mac): Project.CleanStagingDirectory: Cleaning Stage Directory: /Users/jordi/projectes/UE-Steamroll/Steamroll/Saved/StagedBuilds/MacNoEditor MainFrameActions: Packaging (Mac): Project.CreateStagingManifest: Creating Staging Manifest. MainFrameActions: Packaging (Mac): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** MainFrameActions: Packaging (Mac): Project.Cook: ********** COOK COMMAND COMPLETED ********** MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 1004,026263s to run UE4Editor, ExitCode=0 MainFrameActions: Packaging (Mac): UE4Editor: LogOnline:Display: Unloading online subsystem: NULL MainFrameActions: Packaging (Mac): UE4Editor: LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown() MainFrameActions: Packaging (Mac): UE4Editor: Execution of commandlet took: 907.74 seconds MainFrameActions: Packaging (Mac): UE4Editor: LogInit:Display: This is the last part of the output where it fails: MainFrameActions: Packaging (Mac): UE4Editor: LogInit:Display: Success - 0 error(s), 55 warning(s) ![]() The development package is built correctly. If you are interested in getting a M1 or M2 powered MacBook Pro for game development in general, check out our earlier video on the topic.Whenever I try to package a shipping version of my project on my mac, with unreal engine 4.11 built from source it fails. You can learn more about running Unreal Engine 5.1 on Apple M1/M2 hardware and MacOS in the video below.
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